Automated Triage System

Deterministic QA for a
stochastic medium.

We don't replace your testers. We replace the empty hours. Hitbox agents handle repetitive smoke tests, collision sweeps, and soft-lock detection, handing your team actionable repro bundles instead of vague bug reports.

// Smoke & Sanity Loops // Vision-Based Oracles // Crash Watchdog // Fuzzing by Competent Play // 100% Non-Invasive

Fuzzing via
Competent Play.

Traditional bots are brittle; they break when you move a button. Hitbox uses a foundation model trained on tens of thousands of hours of gameplay to understand traversal and interaction intuitively.

We inject scenarios ("Go to the Merchant", "Load Save B") and the agent figures out the path. If it crashes, falls through the world, or soft-locks, we flag it.

OUTCOME
Reduced "Mean Time to Repro" (MTTR) by 70%.
NIGHTLY_PIPELINE.JSON
INPUT
BUILD #8942
Hitbox Execution RUNNING
> Smoke Test Verify Boot, Load, UI Nav
> Fuzzing Randomized Exploration
OUTPUT
REPRO_BUNDLE.ZIP
Contains: Video Clip, Input Log, Save File, Crash Dump

Hybrid Oracle Layer

JUDGEMENT_LOGIC
TIER 0 / TELEMETRY

The "Watchdog"

Always-on, low cost monitoring. We detect process hangs, frame-time spikes, and lack of input response. Catches 80% of stability regressions without expensive compute.

TIER 1 / VISION

Visual Verification

Template matching and OCR for deterministic states. "Did the quest toast appear?" "Is the HP bar visible?" Perfect for UI flow tests.

TIER 2 / INTELLIGENCE

LLM Supervisor

The agent sends anomalies to a VLM (Vision Language Model) for judgment. "Does this texture look corrupted?" "Is the character stuck?"

Business Case

Anti-Chaos Infrastructure

Reduce "Dev Repro" Time

Engineering time is your most expensive asset. Hitbox attaches a precise input log, save file, and video clip to every bug it files. Triage becomes confirmation, not investigation.

Shift Left on Stability

Catch crashes and soft-locks in the nightly build, not the release candidate. Avoid the "late cycle fire drills" that burn out teams and delay submissions.

UNREAL ENGINE COMPATIBLE UNITY COMPATIBLE CUSTOM C++ ENGINES